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On March 1, during the Game Developers Conference (GDC) in San Francisco, Microsoft unveiled the initial Windows Mixed Reality developer suite, which was developed in collaboration with Acer. This announcement follows Microsoft's December declaration that it would roll out mixed reality (MR) headsets in 2017 with several partners, including Acer. The debut of this MR development kit marks a significant step, with plans for MR content to be accessible on Xbox One in the following year.
The MR headset introduced features a sleek blue and black design and incorporates two high-resolution LCD screens, each boasting a resolution of 1440x1440 pixels and a refresh rate of 90Hz. Additionally, it includes a built-in audio output and microphone with a 3.5mm jack, along with HDMI 2.0 and USB 3.0 interfaces. The developer kit also provides access to essential technology files, Windows 10 Insider Preview rights, and relevant software development kits (SDKs) to aid developers in creating applications tailored for MR experiences.
Acer plans to release both consumer and commercial versions of the MR headset this year. These will be available for standalone purchase as well as bundled with laptops or desktops, with expectations of an early launch compared to rival products. Although specific pricing details have yet to be disclosed, early rumors suggest that standalone sales may start around $299. The hybrid reality suite leverages inside-out tracking technology, which Microsoft previously showcased through its HoloLens. This technology allows the device to autonomously scan the environment and track user movements without the need for external sensors, enhancing virtual scene positioning and interaction.
Interestingly, Microsoft has rebranded Windows Holographic to Windows Mixed Reality. Experts suggest that the previous name lacked technical precision, prompting the change to the current designation.
In addition to the launch of Windows MR, the potential support for MR content on the Xbox platform could be particularly appealing to gamers. Currently, Microsoft's MR headset is primarily compatible with PCs. However, the company has indicated plans to expand the Windows MR experience to a variety of devices beyond desktops and HoloLens, with ambitions to integrate MR content into Xbox One home consoles by 2018, including the upcoming Project Scorpio.
Furthermore, Microsoft introduced the "Xbox Live Creators Program," which aims to simplify the development and distribution process for games. This initiative allows anyone with an Xbox One console to develop games, enabling developers to distribute content across both the Xbox One and Windows 10 platforms. Game data will also be synchronized between systems, potentially attracting a larger pool of independent developers. The gaming community is eager to see how the integration of MR with Xbox One and Scorpio consoles will enhance the gaming experience, and the anticipation continues to build.
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